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Monday, January 31, 2011

How To Build A Burn Deck


Today's deck will be how to make a burn deck. Now this guy, Volcanic Doomfire, is BIG for this type of deck. Sure, he can only be special summoned by sending a Tri-Blaze Accelerator you have to te graveyard, but his effects make up for it. First off, your opponent HAS to attack him with any attack mode monsters they have during their battle phase. With him having 3000 attack, I wouldn't mess with him. AND, when he destroys a monster and sends it to the grave, he annhilates any other monsters they have and blasts them 500 life points for each one destroyed by his effect. Give Doomfire piercing and you've got one one tough cookie! Now on to the main deck building; a burn deck is mainly used to inflict damage to your opponent's life points as quickly as possible. Mine Golem, a 1900 defense monster can work for this job, cuz when he hits the grave after being destroyed by battle, your opponent takes 500 damage. Using UFO Turtle works well with Backfire; with every UFO Turtle destroyed by battle, Backfire takes 500 life points from your opponent for its effect and UFO Turtle summons another one from the deck. And when you run out of UFO Turtles, summon a Masked Dragon, which can summon another and again trigger Backfire's effect. Rainbow life can work with this, cuz at the cost of one card from your hand, you GAIN life points when you would normally lose them, so if you suicide the UFO Turtles and Masked Dragons, you'll be over the top on life points. Safe to say, it's smart to run at least 2 Backfires in this deck. Cards like Coffin Seller and Skull Invitation could work too, but Skull Invitation takes life points from you as well as your opponent. Coffin Seller only affects your opponent; the "Volcanic" series could be used here, but these combos work just as well. Wave-Motion Cannon can work if you wanna win easy; for every turn it stays out, it gains one counter and you can send it off at any time during your turn and inflict 1000 damage to the opponent for each counter. Play that on turn one and make sure to have back-up when your opponent tries to stop it and in 8 turns it might be over. Burn decks don't have to be stall either, they can be offensive as well, just as long as you can back it up. Well, that's all I have for this deck.

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