Showing posts with label spell. Show all posts
Showing posts with label spell. Show all posts
Wednesday, February 16, 2011
Card of the Day! -Mystical Space Typhoon!
Mystical Space Typhoon is defiantly a staple card and probably always will be! It's a quick play spell card that has a short sweet effect, that when it's activated it can destroy 1 spell or trap card on the field. And with it being a quick play spell card you can activate it during either yours or your opponent's turn.
Labels:
Mystical Space Typhoon,
quick play,
quick play spell,
quick-play,
spell,
staple
Wednesday, February 9, 2011
Make up Card of The Day! -Allure of Darkness
Alright 1st off sorry about forgeting about doing Card of the Day! yesterday, so to make up for it I'm doing 2 card of the days today! Now Allure of Darkness is pretty much a requiement for any deck containing a large amount of dark monsters. It lets you draw 2 cards from your deck and you only need to remove from play 1 dark monster from your hand to the grave! The only bad effect with this card is that if you have no dark type monster in your hand then your whole hand goes to the grave.
Sunday, February 6, 2011
Card of the Day! -Monster Reborn
Monster Reborn is the 1 staple card that every deck right now should take advantage of! This card is just as old as the game itself! It can bring back any monster in the graveyard -even of your opponents! This effect can't work on cards that are brought out by specific effects though, but this card can still bring out almost every card. This card will always be known throughout the TCG of Yu-Gi-Oh and will defiantly stand the test of time!
Thursday, February 3, 2011
Card of the Day! -Future Fusion

Future Fusion is probably the one staple card of ALL fusion decks -excluding neo spacians and gladiator beasts. This card -for the most part- is hard to come by now-a-days. With this card you can fusion summon for monsters, that their material monsters aren't in your hand! This effect cannot be used if one of the fusion-material monsters is another fusion monster. After sending the fusion-material monsters to the graveyard then you must wait until your second standby phase after doing so to bring out the fusion monster. So if you plan on using this card, it would be a good idea to make sure your opponent wont destroy the Future Fusion before or after the fusion monster is brought out.
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