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Saturday, February 5, 2011

Gravekeeper Deck Building 101


OK, this week we're gonna work on building a Gravekeeper deck. For anyone who doesn't know, Gravekeeper decks use "Gravekeeper" monsters boosted up by their field spell "Necrovalley". "Necrovalley" has the effects that say "Gravekeeper" monsters gain 500 ATK and DEF and cancels ANY effects that target the graveyard, like "Monster Reborn" or "Pot Of Avarice". Firstly, using this kind of deck, I would suggest not to run many cards that affect the grave with "Necrovalley". Of course with the guy shown here, "Gravekeeper's Chief", your graveyard CAN use effects like "Monster Reborn", but that's prior you can keep him on the field. Gravekeeper monsters overall have a variety of effects, like inflicting life point damage ("Gravekeeper's Curse"), sending monsters back to your opponent's hands/extra deck ("Gravekeeper's Guard") and even searching out "Necrovalley" from your deck ("Gravekeeper's Commandant"). A note to keep in mind is "Necrovalley" is BIG in this deck, giving monsters ATK and DEF points and giving some Gravekeeper monsters their secondary effects, like "Gravekeeper's Assailant" her effect to switch a monster's mode when attacking. Personally, I wouldn't think of adding a "Terraforming" to this deck, because I built a Gravekeeper deck not that long ago, I ended up with 2 or 3 "Necrovalleys" in my hand at a time. So basically, Gravekeeper monsters are based on swarming the field and overwhelming the opponent with their effects.

Friday, February 4, 2011

Card of the Day! -Red-Eyes Wyvern


Red-Eyes Wyvern is a must for any deck that relies on Red-Eyes monsters. His effect is that if you don't normal summon for 1 turn, then you can remove him from play to bring out any Red-Eyes monster from your graveyard -excluding Red-Eyes B. Chick. To accompany this effect he has an attack of 1800 and a defense of 1600. So again this deferentially a staple card for decks that use Red-Eyes monsters.

Thursday, February 3, 2011

Card of the Day! -Future Fusion


Future Fusion is probably the one staple card of ALL fusion decks -excluding neo spacians and gladiator beasts. This card -for the most part- is hard to come by now-a-days. With this card you can fusion summon for monsters, that their material monsters aren't in your hand! This effect cannot be used if one of the fusion-material monsters is another fusion monster. After sending the fusion-material monsters to the graveyard then you must wait until your second standby phase after doing so to bring out the fusion monster. So if you plan on using this card, it would be a good idea to make sure your opponent wont destroy the Future Fusion before or after the fusion monster is brought out.

Wednesday, February 2, 2011

Card of the Day! -Elemental Hero Flame Wingman


E-Hero Flame Wingman is today's card of the day! You might remember this guy if you watched to 1st few seasons of Yu-Gi-Oh GX. He's a level 6 fusion-type monster that's fusion material monsters are E-Hero Burstinatrix and E-Hero Avian. His attack is 2100 while his defense is 1200, along with having that attack he has an awesome ability so that when he attacks and destroys a monster in battle that monsters attack is taken out of your opponents lifepoints! Now a days running into an E-Hero deck at tournaments is not that common, but the next new booster pack "Storm of Ragnarok" coming out February 8th is saying that it will bring some new E-Hero cards to the table. Will these new cards rekindle the dying flames of E-Hero decks? Well I guess we'll all find out here soon!

Tuesday, February 1, 2011

Card of the Day! -Flamvell Uruquizas


The card of today is Flamvell Uruquizas! Now this guy is a level 6 pyro-type synchro monster. He' normally only used in Flamvell decks, but he can fit into just about any deck. He may start out at only 2100 attack, but he soon gains his attack with his special ability: "Durring battle between this attacking card and a defense position monster whose DEF is lower is lower than the ATK of this card, inflict the difference as battle damage to your opponent. This card gains 300 ATK each time it inflicts battle damage to your opponent." So with this effect this guy could have 3000+ ATK in no time. His main weakness is that he had 400 DEF, so never leave him in defense mode -unless of course it's part of your strategy.

Monday, January 31, 2011

How To Build A Burn Deck


Today's deck will be how to make a burn deck. Now this guy, Volcanic Doomfire, is BIG for this type of deck. Sure, he can only be special summoned by sending a Tri-Blaze Accelerator you have to te graveyard, but his effects make up for it. First off, your opponent HAS to attack him with any attack mode monsters they have during their battle phase. With him having 3000 attack, I wouldn't mess with him. AND, when he destroys a monster and sends it to the grave, he annhilates any other monsters they have and blasts them 500 life points for each one destroyed by his effect. Give Doomfire piercing and you've got one one tough cookie! Now on to the main deck building; a burn deck is mainly used to inflict damage to your opponent's life points as quickly as possible. Mine Golem, a 1900 defense monster can work for this job, cuz when he hits the grave after being destroyed by battle, your opponent takes 500 damage. Using UFO Turtle works well with Backfire; with every UFO Turtle destroyed by battle, Backfire takes 500 life points from your opponent for its effect and UFO Turtle summons another one from the deck. And when you run out of UFO Turtles, summon a Masked Dragon, which can summon another and again trigger Backfire's effect. Rainbow life can work with this, cuz at the cost of one card from your hand, you GAIN life points when you would normally lose them, so if you suicide the UFO Turtles and Masked Dragons, you'll be over the top on life points. Safe to say, it's smart to run at least 2 Backfires in this deck. Cards like Coffin Seller and Skull Invitation could work too, but Skull Invitation takes life points from you as well as your opponent. Coffin Seller only affects your opponent; the "Volcanic" series could be used here, but these combos work just as well. Wave-Motion Cannon can work if you wanna win easy; for every turn it stays out, it gains one counter and you can send it off at any time during your turn and inflict 1000 damage to the opponent for each counter. Play that on turn one and make sure to have back-up when your opponent tries to stop it and in 8 turns it might be over. Burn decks don't have to be stall either, they can be offensive as well, just as long as you can back it up. Well, that's all I have for this deck.

Card of the Day! -Spirit Reaper


Spirit Reaper is today's card of the day! This guy can be added to most, if not all decks. His effect is:"This card cannot be destroyed by battle. Destroy this card if it is targeted by the effect of a spell, trap, or effect monster. If this card successfully attacks directly, your opponent randomly discards 1 card. Now as you can guess he has an obvious weakness; if any card affects him -including a field spell- he is instantly desroyed. If you are running a synchro deck and don't have this guy in it consider adding this guy to it. He's a Dark atribute monster, and is a Zombie-Type monster with an Atack of 300, and a defense of 200.